![]() To get the moonpool + vehicle bay unlock, you have to dive to 370m to Marg's base. OR, you can make a Seatruck Fabricator Module and build it there. In order to get the MK1 modules, you need a Vehicle Bay. ![]() Originally posted by Catalytic:This is, IMO, a huge oversight on the level design team. The moonpool and vehicle bay need to be higher up. I either couldn't reach them safely, or I could go much deeper. While I did eventually go there, they were never a frontier to explore. Instead, this single unlock let me go from 150m to 500m rapidly without any real time spent in the 200-300m range exploring those zones. This is one of the biggest roadblocks in the game, currently, IMO and something which REALLY needs to be fixed. You simply can't safely just explore that deep without worrying about having to get back up to your seatruck at 150m without getting lost on the way. Neither would have been possible if I didn't know exactly where to go and exactly what I was looking for after watching YouTube videos. I had not found the Ultra high capacity one yet. I was able to do both with a High Capacity (135s) tank. To get the fabricator, there are not enough fragments in the Purple Vents, so you'll have to dive to Deep Twisty Bridges at 300+m. Kinda wish that the truck had an artificial horizon indicator for other areas.This is, IMO, a huge oversight on the level design team. Never really had a problem with a steep angle on modules after docking at the moonpool- used to elevate to docking range without needing to change angle. I often reconstitute the train depending on the purpose of the run and I'm not aware of how to do that other than manually swimming the modules to their desired location. To get back to the OP's question, I'm not aware of a better way of storing and organizing the train than what you are doing. ![]() If the train remains at a steep angle, hitting the enter key will automatically place you at the controls of the Seatruck where you can just drive away. If you park the train at a steep angle, hitting the exit key will pop you directly into the water in one step. For the latter, you first have to exit the pilot seat and then you can exit the vehicle. With a train, that's a two step process for both entrance and exit. ![]() When gathering, you have to pop in and out of the Seatruck to get to the resources. Still, I found it easier to just disconnect the train when at a flat angle close to the moonpool and then dock the Seatruck.īTW, you can use this bug/feature as an exploit in resource gathering with a Seatruck train. It's more of an irritant than an issue since the fix is to be very careful in your approach angle or go back to the train after disconnect and manually reorient the modules. That's problematic if you're coming from a resource run and have a bunch of storage modules you want to unload after docking. You can then enter the truckless train, but you are prevented from walking from one module to another because of the angle. Since you have to drive the Seatruck upwards towards the moonpool, the automatic decoupling resulted in the train of disconnected modules at a steep vertical angle. There is an issue with this approach that I encountered. The difficult part was figuring out which direction I needed to face when docking with the moon pool so it wouldn't change the facing of the sea truck. Launching the sea truck from the moon pool would drop the sea truck pretty much right where it needed to be to reconnect to the parked modules. The moon pool would grab the sea truck disconnecting it from the attached modules. Originally posted by SquidBob:It has been a bit since I tried this but it used to be possible to dock with the moon pool without removing the modules.
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